Usability and Technology
…a Burger King in Hillside, New Jersey tried out the MotionPower energy harvester from New Energy Technologies to see how it would hold up to the heavy traffic flow they experienced over the holiday period. As drivers wended their way to the window to get their Whoppers, the cars ran over a metal speed-bump affair that, using the weight of the vehicles to depress a plate and turn some gears, produced 2000 watts with each passing.
As it was just an initial durability test, the fast food franchise didn’t actually benefit from the “free” electrons but customers were treated to a very small light show that was installed to demonstrate the that system was working. The manufacturer envisions larger MotionPower machines installed in places where traffic is slowing down to prevent the scheme from requiring extra energy input from vehicles. [via autobloggreen]
I was using Wite-Out® today for the first time in years. As I painted out type, I thought for a moment what it might have been like to be a Wite-Out product manager 10 years ago. Imagine asking the user experience question: What bothers Wite-Out users about Wite-Out? What can we improve? The immediate replies that came to mind:
- Waiting for the Wite-Out to dry
- Clumpy application of the correction fluid after the first use; the fluid dries and sticks to the brush and the neck of the bottle
- Having to paint over the same words two or three times because they show through even after the first application
- The smell (some people like it, some hate it)
What jumps out here is that improvement in any one of the first three areas will have a negative impact on one or two of the others. If Wite-Out dried faster, it would dry (and clump up) on the bottle and brush applicator faster. If it clumped less, it would take more time to dry; it would also be a thinner fluid that would be less opaque once the liquid evaporated.It’s a no-win scenario, which is probably why there were no major changes in Wite-Out technology over the first 20 years of my life: the product designers had found the best balance — or perhaps the least-bad compromise — between drying quickly and maintaining wetness (smoothness), and were sticking to it. But it must have been frustrating if you were trying to make a better product and increase market share.I popped over to Bic’s Wite-Out site to have a look. Guess what? As of 1994, there are four different formulations of fluid Wite-Out: Quick Dry, Super Smooth, Extra Coverage and Water Base (low odor). Hm.I suppose a cynic might say that there are four different packages for the same product, and the formulation label just panders to the public’s varying degrees of Wite-Out insecurity. In fact, the proliferation of Wite-Out recipes reminds me of Malcolm Gladwell’s classic statement from Howard Moskowitz that “There is no perfect spaghetti sauce. There are only perfect spaghetti sauces.” In The Ketchup Conundrum, Gladwell expresses it thus:
The answer appeared almost immediately: a specific recipe that, according to Moskowitz’s data, produced a score of 78 from the people in Segment 1. But that same formulation didn’t do nearly as well with those in Segment 2 and Segment 3. They scored it 67 and 57, respectively. Moskowitz started again, this time asking the computer to optimize for Segment 2. This time the ratings came in at 82, but now Segment 1 had fallen ten points, to 68. “See what happens?” he said. ”If I make one group happier, I piss off another group. We did this for coffee with General Foods, and we found that if you create only one product the best you can get across all the segments is a 60—if you’re lucky. That’s if you were to treat everybody as one big happy family. But if I do the sensory segmentation, I can get 70, 71, 72. Is that big? Ahhh. It’s a very big difference. In coffee, a 71 is something you’ll die for.”
I’m guessing that a similar process went on at Bic: if you can’t actually improve a product’s features without making some other problem even more annoying, then instead of finding a compromise balance (as was done historically), optimize for each problem separately. Voila! Four kinds of Wite-Out.Of course, you can then go ask Barry Schwartz why having four correction fluid options won’t make your life happier…P.S.: I just realized that Wite-Out also now has a sponge-wedge tip instead of that inconvenient shaggy bristle tip. Nice!

Poka-yoke (ポカヨケ) (IPA: [poka joke]) is a Japanese term that means “fail-safing” or “mistake-proofing”. A poka-yoke is any mechanism in a Lean manufacturing process that helps an equipment operator avoid (yokeru) mistakes (poka). Its purpose is to eliminate product defects by preventing, correcting, or drawing attention to human errors as they occur. The concept was formalised, and the term adopted, by Shigeo Shingo as part of the Toyota Production System. [Wikipedia]
Peter Abilla offers a great new example of design that accommodates human frailty: Embeda, a newly FDA-approved pain-killer with
…an interesting property: If you take the medication as prescribed, it works fine; if you abuse the medication, it ceases to work.
…EMBEDA(TM) contains extended-release morphine pellets, each with an inner core of naltrexone hydrochloride, an opioid receptor antagonist. If taken as directed, the morphine relieves pain while the sequestered naltrexone hydrochloride passes through the body with no intended clinical effect. If EMBEDA(TM) is crushed or chewed, the naltrexone is released and absorbed with the morphine, reversing the morphine’s subjective and analgesic effects.
After all, if pain killers can’t relate to human weakness, what can?
illative: [adjective]
- Of, relating to, or of the nature of an illation.
- Expressing or preceding an inference. Used of a word.
- Of, relating to, or being a grammatical case indicating motion toward or into in some languages, as in Finnish Helsinkiin, ”to Helsinki.”
(American Heritage Dictionary via Dictionary.com)This word also seen in Five Days in London: May 1940 by John Lukacs, in this context:
“Yet the immediate effect of these speeches [of Churchill’s] on the British people was limited. Their effect was cumulative (or, to use Cardinal Newman’s favorite adjective, illative).”
It’s an interesting use, since in this context, illative implies a significant effect produced by a prior accumulation of insignificant impacts, whereas the dictionary definition suggests a subtler manipulation.
rhodomontade: braggadocio: vain and empty boasting; vainglorious boasting or bragging; pretentious, blustering talk. (Dictionary.com)Wow.Not just an unusual word, but one I don’t think I’ve ever even seen before. I came across it in the following context:
…now Halifax asked Churchill ‘to come out in the garden with him’ for a talk. Before that Halifax told Cadogan, ‘I can’t work with Winston any longer.’ Cadogan: ‘I said, “Nonsense: his rhodomontades probably bore you as much as they do me, but don’t do anything silly under the stress of that.”‘ (from Five Days in London: May 1940, page 153 by John Lukacs)
(Do you think Cadogan actually used the word “rhodomontades” in conversation?!)
Lovers of language, unite!Back in December 2007, I quoted a passage from The Meaning of Tingo, by Adam Jacot de Boinod. Tingo is a book I enjoy dipping into; discovering words from other cultures that express a novel viewpoint is always delightful.So I was pleased to hear from Adam the other day, telling me about his new book, The Wonder of Whiffling, which discovers words from the English language as its usage has evolved around the world:
Discover all sorts of words you’ve always wished existed but never knew, such as fornale, to spend one’s money before it has been earned; cagg, a solemn vow or resolution not to get drunk for a certain time; and petrichor, the pleasant smell that accompanies the first rain after a dry spell.
Even better, there’s a blog at the book’s web page with some interesting word discussions.And even better than that, you can follow @wonderwhiffling on Twitter, and get words delivered right into your Twitter feed. For example, the three most recent tweets:
NEW WORD: tyromancy (1652) fortune telling by watching cheese coagulate
new phrase: ash cash (UK slang 1989) a fee paid to a doctor for signing a cremation form
today’s word: pingle (Suffolk) to move food about on the plate for want of an appetite
Enjoy!
I had an experience yesterday that was totally exhausting, but fascinating. An expected action catalyzed an unexpected emotional reaction; a relatively small incident set off a huge welter of emotions. The trigger turned out to represent — and therefore evoke — much larger, parallel, issues that lurked under the surface.
It’s almost like a pain path: when a person has physical pain, it stimulates the nerve path to the brain. The more often that path is traced, the more developed — and responsive — that nerve path grows. And the more sensitive and exquisite the pain.
I don’t know if the identical neuronal process applies to emotions. If it doesn’t, it surely provides a useful parallel, a useful analogy. Once an emotional route is traced — a certain type of event, a certain interpretation of that event, a certain emotional response to that event — that same route is more likely to be retraced the next time an event of that type occurs.
[I suppose this is the foundation of behavioral psychology: to encourage a desired emotional response by forcing interpretation (either positive or negative) to a controlled event combination (grafting a contrived event onto one that otherwise occurs spontaneously). And by repeating the process over and over, to “retrain” the interpretation to that type of event, thus leading to a different, more desirable, emotional response.]
Musing on Using
All of this led me to think about how the best products or interfaces take positive advantage of this quality: of the ability of one small experience to somehow tap into a depth of prior, more emotional experiences.
In some ways, this is the goal of great User Experience design: to create a series of positively felt interactions that build upon one another to create a superlative overall experience of a product.
Every “Little” Interaction Counts
This is why every “little” key press, every symmetry of interface, every tactile feedback, every sound, every visual transition matters so much. It’s why people like Steve Jobs and Jon Ives are totally obsessive. Because the User Experience as a whole is created by tens and hundreds of little interactions, little trigger events.
On the one hand, this means that the system can tolerate a certain degree of bad experience (think Symbian S60 menus), if the overall experience is positive enough (think Nokia phones). Because the positive emotional reaction will still be triggered often enough to keep the overall experience positive.
On the other hand, this means that the first series of experience event absolutely has to be wonderful, to establish the desired User Experience pathway (think original Palm Pilot). If not, a neutral or negative pathway is established, which is difficult to overcome — perhaps impossible to overcome entirely (think Motorola RAZR).
Creating Passionate Relationships
But the really powerful lesson is that if once you’ve established a solid experience path, you can evoke a strong response in it with even a very small interaction (think iPhone). You can leverage the historic cumulation of experiences to evoke a disproportionate emotional response… for better or for worse.
Each little experience doesn’t just add to the effects of the previous ones, it builds upon them. The speed and intensity increase, up to a certain point. You get more bang for your buck. And you create passionate user-device relationships.
Today is Day 2 of the Google Books game. The game is a brilliant way of exposing new users of Google Books to the service, and to spread the word about the service.It’s also fun!
Play the 10 Days in Google Books gameWelcome to the world of books! The 10 Days in Google Books game consists of 5 questions per day, each day with a different theme. Find the answers using Google Books!Daily PrizesEvery day is a new chance to win. Here’s how: after you answer today’s questions, write a brief creative entry on the topic of books. Each day, the top 3 submissions will win Sony Readers. The first 20,000 people to play the game will also get Google Books laptop stickers.
An interesting twist to the game is that you also have to provide a 50-word entry with your take on the future of books and reading. It’s this blurb that is considered when they choose their Sony Reader winners.
Here’s mine:
The sensory experience of the context, geography and tactile feel of the book as it meshes with the story is not replaceable. We’ll use ebooks, smartphones for reference and mobile purposes. But for pleasure, we’ll have reusable folios instantly printed from online downloads. The best of both worlds!
What do you think the future of books will look like?
Thanks to Michael Danziger for the tip.
Just a quick service announcement for those of you tracking my reading list. I’ve updated the right margin with the titles from my night-table stack, so it’s up-to-date again. Happy Reading!
I learned to type in high school on manual typewriters (yes, they were outdated even then!). Typing on an IBM Selectric typewriter was a whole lot easier, but it took some time to adjust the force of my typing — the electric typewriter required a lot less force to activate. This made typing easier, but, in an odd way, also less satisfying. Pressing “Enter” is not as gratifying as slamming the carriage return back over.Of course, if you slam the keys of an electric typewriter, you’ll break them. So you learn to type more lightly, and is uses less energy, and it’s easier. But less fun.Not long after, we moved to computers. 386-processor IBMs and a Mac Quadra 700 running the brand-spanking-new OS 7 (boy, am I dating myself in this post). These were so much easier to type on than the IBM Selectric. They required much less force on the keys… it was easier, but took some getting used to. The MacBook I bought last month demands a lot less finger power than the PowerBook it replaces. And on and on.Were I to type on my MacBook with the force I used on a Quadra 700 — let alone an electric or manual typewriter — I’d destroy the keyboard in days, if not hours. So I learn to use a lighter touch. And my interaction is less visceral as a result. Still, there is a very tangible physical contact between my fingers and the keys which provides constant feedback and response.
Nintendo Wii has been a huge success, and it’s not just because it costs less than Sony Playstation and Microsoft XBox. Using the motion-sensing remote control creates an immersive, physical, visceral experience… in other words, it’s fun.The iPhone has set the mobile world on its ear by making interaction with the phone fun (see my earlier comments here). Using a touch screen has lots of usability advantages, but what makes iPhone stand out from the rest of the touch screen crowd is the visceral, physical sense of direct interaction with the data and lists. It’s fun.Competing manufacturer response has been (duh!) to start making more smartphones with touch screens. Bigger touchscreens, faster touchscreens, projective touchscreens. Which misses the point. In fact, it may do worse than miss the point… When you move to a more sensitive input method (for example, a more sensitive touch screen, or a screen that can sense your input even before you touch it, or voice activation, or camera-based gesture recognition), you don’t have to use as much pressure to activate the device. In other words, you need less physical interaction, and less intentional activation to generate a response.Sarah’s rule states:
More sensitive device input [device sensing] + more sensitive devices [device fragility] = lighter, less visceral contact/interaction.
Do you want to create a product that makes people want to spend time with it? Follow Nintendo’s lead, and give it some real physical interaction. The more visceral, the more engaging. You’ve been warned.
09 17th, 2009