Home

Usability and Technology

poka-yoke, mistake proof, fail proof, drugs, embeda, lean, six sigma

Poka-yoke (ポカヨケ?) (IPA: [poka joke]) is a Japanese term that means “fail-safing” or “mistake-proofing”. A poka-yoke is any mechanism in a Lean manufacturing process that helps an equipment operator avoid (yokeru) mistakes (poka). Its purpose is to eliminate product defects by preventing, correcting, or drawing attention to human errors as they occur. The concept was formalised, and the term adopted, by Shigeo Shingo as part of the Toyota Production System. [Wikipedia]

Peter Abilla offers a great new example of design that accommodates human frailty: Embeda, a newly FDA-approved pain-killer with

…an interesting property: If you take the medication as prescribed, it works fine; if you abuse the medication, it ceases to work.

…EMBEDA(TM) contains extended-release morphine pellets, each with an inner core of naltrexone hydrochloride, an opioid receptor antagonist. If taken as directed, the morphine relieves pain while the sequestered naltrexone hydrochloride passes through the body with no intended clinical effect. If EMBEDA(TM) is crushed or chewed, the naltrexone is released and absorbed with the morphine, reversing the morphine’s subjective and analgesic effects.

After all, if pain killers can’t relate to human weakness, what can?

08 25th, 2009

Word of the Day

illative: [adjective]

  1. Of, relating to, or of the nature of an illation.
  2. Expressing or preceding an inference. Used of a word.
  3. Of, relating to, or being a grammatical case indicating motion toward or into in some languages, as in Finnish Helsinkiin, ”to Helsinki.”

(American Heritage Dictionary via Dictionary.com)This word also seen in Five Days in London: May 1940 by John Lukacs, in this context:

“Yet the immediate effect of these speeches [of Churchill’s] on the British people was limited. Their effect was cumulative (or, to use Cardinal Newman’s favorite adjective, illative).”

It’s an interesting use, since in this context, illative implies a significant effect produced by a prior accumulation of insignificant impacts, whereas the dictionary definition suggests a subtler manipulation.

08 22nd, 2009

Word of the Day

rhodomontade: braggadocio: vain and empty boasting; vainglorious boasting or bragging; pretentious, blustering talk. (Dictionary.com)Wow.Not just an unusual word, but one I don’t think I’ve ever even seen before. I came across it in the following context:

…now Halifax asked Churchill ‘to come out in the garden with him’ for a talk. Before that Halifax told Cadogan, ‘I can’t work with Winston any longer.’ Cadogan: ‘I said, “Nonsense: his rhodomontades probably bore you as much as they do me, but don’t do anything silly under the stress of that.”‘ (from Five Days in London: May 1940, page 153 by John Lukacs)

(Do you think Cadogan actually used the word “rhodomontades” in conversation?!)

08 18th, 2009

The Wonder of Whiffling

Wonder of Whiffling cover Adam Jacot de BoinodLovers of language, unite!Back in December 2007, I quoted a passage from The Meaning of Tingo, by Adam Jacot de Boinod. Tingo is a book I enjoy dipping into; discovering words from other cultures that express a novel viewpoint is always delightful.So I was pleased to hear from Adam the other day, telling me about his new book, The Wonder of Whiffling, which discovers words from the English language as its usage has evolved around the world:

Discover all sorts of words you’ve always wished existed but never knew, such as fornale, to spend one’s money before it has been earned; cagg, a solemn vow or resolution not to get drunk for a certain time; and petrichor, the pleasant smell that accompanies the first rain after a dry spell.

Even better, there’s a blog at the book’s web page with some interesting word discussions.And even better than that, you can follow @wonderwhiffling on Twitter, and get words delivered right into your Twitter feed. For example, the three most recent tweets:

NEW WORD: tyromancy (1652) fortune telling by watching cheese coagulate

new phrase: ash cash (UK slang 1989) a fee paid to a doctor for signing a cremation form

today’s word: pingle (Suffolk) to move food about on the plate for want of an appetite

Enjoy!

I had an experience yesterday that was totally exhausting, but fascinating. An expected action catalyzed an unexpected emotional reaction; a relatively small incident set off a huge welter of emotions. The trigger turned out to represent — and therefore evoke — much larger, parallel, issues that lurked under the surface.

 

It’s almost like a pain path: when a person has physical pain, it stimulates the nerve path to the brain. The more often that path is traced, the more developed — and responsive — that nerve path grows. And the more sensitive and exquisite the pain.

 

I don’t know if the identical neuronal process applies to emotions. If it doesn’t, it surely provides a useful parallel, a useful analogy. Once an emotional route is traced — a certain type of event, a certain interpretation of that event, a certain emotional response to that event — that same route is more likely to be retraced the next time an event of that type occurs.

 

[I suppose this is the foundation of behavioral psychology: to encourage a desired emotional response by forcing interpretation (either positive or negative) to a controlled event combination (grafting a contrived event onto one that otherwise occurs spontaneously). And by repeating the process over and over, to “retrain” the interpretation to that type of event, thus leading to a different, more desirable, emotional response.]

 

Musing on Using

 

All of this led me to think about how the best products or interfaces take positive advantage of this quality: of the ability of one small experience to somehow tap into a depth of prior, more emotional experiences.

 

In some ways, this is the goal of great User Experience design: to create a series of positively felt interactions that build upon one another to create a superlative overall experience of a product.

 

Every “Little” Interaction Counts

 

This is why every “little” key press, every symmetry of interface, every tactile feedback, every sound, every visual transition matters so much. It’s why people like Steve Jobs and Jon Ives are totally obsessive. Because the User Experience as a whole is created by tens and hundreds of little interactions, little trigger events.

 

On the one hand, this means that the system can tolerate a certain degree of bad experience (think Symbian S60 menus), if the overall experience is positive enough (think Nokia phones). Because the positive emotional reaction will still be triggered often enough to keep the overall experience positive.

 

On the other hand, this means that the first series of experience event absolutely has to be wonderful, to establish the desired User Experience pathway (think original Palm Pilot). If not, a neutral or negative pathway is established, which is difficult to overcome — perhaps impossible to overcome entirely (think Motorola RAZR).

 

Creating Passionate Relationships

 

But the really powerful lesson is that if once you’ve established a solid experience path, you can evoke a strong response in it with even a very small interaction (think iPhone). You can leverage the historic cumulation of experiences to evoke a disproportionate emotional response… for better or for worse.

 

Each little experience doesn’t just add to the effects of the previous ones, it builds upon them. The speed and intensity increase, up to a certain point. You get more bang for your buck. And you create passionate user-device relationships.

07 28th, 2009

Google Books

Today is Day 2 of the Google Books game. The game is a brilliant way of exposing new users of Google Books to the service, and to spread the word about the service.It’s also fun!

Play the 10 Days in Google Books gameWelcome to the world of books! The 10 Days in Google Books game consists of 5 questions per day, each day with a different theme. Find the answers using Google Books!Daily PrizesEvery day is a new chance to win. Here’s how: after you answer today’s questions, write a brief creative entry on the topic of books. Each day, the top 3 submissions will win Sony Readers. The first 20,000 people to play the game will also get Google Books laptop stickers.

An interesting twist to the game is that you also have to provide a 50-word entry with your take on the future of books and reading. It’s this blurb that is considered when they choose their Sony Reader winners.

Here’s mine:

The sensory experience of the context, geography and tactile feel of the book as it meshes with the story is not replaceable. We’ll use ebooks, smartphones for reference and mobile purposes. But for pleasure, we’ll have reusable folios instantly printed from online downloads. The best of both worlds!

 What do you think the future of books will look like?
Thanks to Michael Danziger for the tip. 

Just a quick service announcement for those of you tracking my reading list. I’ve updated the right margin with the titles from my night-table stack, so it’s up-to-date again. Happy Reading!

Manual typewritterI learned to type in high school on manual typewriters (yes, they were outdated even then!). Typing on an IBM Selectric typewriter was a whole lot easier, but it took some time to adjust the force of my typing — the electric typewriter required a lot less force to activate. This made typing easier, but, in an odd way, also less satisfying. Pressing “Enter” is not as gratifying as slamming the carriage return back over.Of course, if you slam the keys of an electric typewriter, you’ll break them. So you learn to type more lightly, and is uses less energy, and it’s easier. But less fun.Not long after, we moved to computers. 386-processor IBMs and a Mac Quadra 700 running the brand-spanking-new OS 7 (boy, am I dating myself in this post). These were so much easier to type on than the IBM Selectric. They required much less force on the keys… it was easier, but took some getting used to. The MacBook I bought last month demands a lot less finger power than the PowerBook it replaces. And on and on.Were I to type on my MacBook with the force I used on a Quadra 700 — let alone an electric or manual typewriter — I’d destroy the keyboard in days, if not hours. So I learn to use a lighter touch. And my interaction is less visceral as a result. Still, there is a very tangible physical contact between my fingers and the keys which provides constant feedback and response.Nintendo Wii W!! sign Jerusalem smallNintendo Wii has been a huge success, and it’s not just because it costs less than Sony Playstation and Microsoft XBox. Using the motion-sensing remote control creates an immersive, physical, visceral experience… in other words, it’s fun.The iPhone has set the mobile world on its ear by making interaction with the phone fun (see my earlier comments here). Using a touch screen has lots of usability advantages, but what makes iPhone stand out from the rest of the touch screen crowd is the visceral, physical sense of direct interaction with the data and lists. It’s fun.Competing manufacturer response has been (duh!) to start making more smartphones with touch screens. Bigger touchscreens, faster touchscreens, projective touchscreens. Which misses the point. In fact, it may do worse than miss the point… When you move to a more sensitive input method (for example, a more sensitive touch screen, or a screen that can sense your input even before you touch it, or voice activation, or camera-based gesture recognition), you don’t have to use as much pressure to activate the device. In other words, you need less physical interaction, and less intentional activation to generate a response.Sarah’s rule states:

More sensitive device input [device sensing] + more sensitive devices [device fragility] = lighter, less visceral contact/interaction. 

Do you want to create a product that makes people want to spend time with it? Follow Nintendo’s lead, and give it some real physical interaction. The more visceral, the more engaging. You’ve been warned.

In my previous post on Cover Flow, I wondered:

“The problem of losing your own “long tail” of media files really interests me. It seems to me to be connected to the greater culture of social media / viral marketing / user ratings, where things “float to the top” based on popularity. “Floating” promotes quick discovery and direct access. 

“[…] what happens to the 80% or 90% or even 99% of products/files that don’t appear in the Most Popular lists? Do they get discovered? Even within your own little digital galaxy of computer, iPod, cell phone, etc., you can create your own Most Popular lists (“Recently Viewed”, “Most Frequently Listened To”, “Recent Calls”) that both speed your access to favorite data and impair your reach to the other stuff. Your favorite old songs, books, or art may slide down through the ranking system over time, effectively erasing the value of ownership.

Yesterday, I came across a related idea in Nudge (a book I highly recommend):

“Consider some evidence involving music downloads. Matthew Salganik and his coauthors (2006) created an artificial music market, with 14,341 participants who were visitors to a Web site popular with young people. The participants were given a list of previously unknown songs from unknown bands. They were asked to listen to a brief selection of any songs that interested them, to decide which songs (if any) to download, and to assign a rating to the songs they chose. About half of the participants were asked to make their decisions independently, based on the names of the bands and the songs and their own judgment about the quality of the music. The other half could see how many times each song had been downloaded by other participants. […]

“Were people nudged by what other people did? There is not the slightest doubt. […] individuals were far more likely to download songs that had been previously downloaded in significant numbers, and far less likely to download songs that had not been as popular. Most strikingly, the success of songs was quite unpredictable, and the songs that did well or poorly in the control group, where people did not see other people’s judgments, could perform very differently in the “social influence worlds.” In those worlds, most songs could become popular or unpopular, with much depending on the choices of the first downloaders. The identical song could be a hit or a failure simply because other people, at the start, were seen to choose to have downloaded it or not.

This has to make you wonder if the music business is changing even more drastically than we’d assumed. Everyone knows that music is sold online now. There are fewer CDs and more Music Store downloads; fewer full albums, and more singles. Let’s not even touch the issue of music piracy.

Long Tail

But is there a skew in the number of singles being sold? In other words, are more copies of fewer songs making it big? This would seem to be the logical result of buying music online, in the context of “social influence worlds” of iTunes & Co. What’s startling is that this result implies a far more drastic curve than the oft-predicted Long Tail. The Long Tail assumes that there is a statistically meaningful market “under the tail”, and that the internet makes it both possible and economically practical to find and distribute accordingly.

If, however, the internet’s effect on media (of any type) is to drive the peak higher and flatten the Long Tail yet further, will there be adequate incentive to populate that Tail with marketable media — with niche books, niche music, niche applications? What will this mean for those who create content; recording artists, writers, programmers? Will it become just too hard to be discovered?

05 7th, 2009

Cover Flow

Apple Mac Leopard Cover FlowI just upgraded to Leopard (Mac OS 10.5), and its option to let me browse my files in the Finder using Cover Flow stopped me in my tracks. Even at its best, Cover Flow seems wrong — even clunky — as a user interface for large numbers of items, say, more than 40. At its worst, Cover Flow has trouble coordinating with finger scrolling on the track pad, skipping items, zooming past others, and making it difficult to hone in on precisely the thing you want.I threw a question out to the Twitterverse: ”Does anybody actually use Cover Flow to browse their media? #UX”@theproductguy responded:

@Power2B i would b surprised if coverflow is used when people have tons of music; it is nice eye candy but not strong that area of usefulnes

@Power2B:

The real use (for me) of “live” page visualizations is for small icons (eg. OS X dock/stack cons) that provide pattern cues to content. #UX

@Stuporman:

@Power2B Can you please explain in more detail? This sounds like a cool technique.

@Power2B [tweets combined for your reading comfort]:

@Stuporman Not a technique, just a great, usable design. OS X dock icons are an excellent way of quickly navigating apps/docs: the icons show the content (eg, an open mail window minimized to dock actually shows its content miniaturized).

Stacks in Leopard adds another dimension (up in vertical) to the dock, extending the capabilities. Here, icon-as-content browsing is great, b/c it helps compensate for small viewing area, and reduces clicks (vs opening Finder window).If there were a command line (a la DOS or internet address), that would be even faster. Closest equivalent is keyboard shortcut (command-tab) to switch apps; that is even better than dock for app switching. Perhaps gestures will be even better?

But for cover art and for web site browsing, I don’t buy into the visual-icon-browsing model. Too slow. As @theproductguysaid, it’s eye candy. The pity is, if you direct command line/gesture to a file, you don’t browse, and you tend to forget about the 80% of media you access less often, and thus lose use of it completely. Whereas browsing reminds you of things you may have not considered.

The problem of losing your own “long tail” of media files really interests me. It seems to me to be connected to the greater culture of social media / viral marketing / user ratings, where things “float to the top” based on popularity. “Floating” promotes quick discovery and direct access. Popularity, though, depends strongly on a lot more than the quality of the product; it relies heavily on getting a couple of votes early on which trigger more interest and more votes to build momentum (this is why advertising is so important).There are many pros and cons to this system, but the item under consideration now is: what happens to the 80% or 90% or even 99% of products/files that don’t appear in the Most Popular lists? Do they get discovered? Even within your own little digital galaxy of computer, iPod, cell phone, etc., you can create your own Most Popular lists (”Recently Viewed”, “Most Frequently Listened To”, “Recent Calls”) that both speed your access to favorite data and impair your reach to the other stuff. Your favorite old songs, books, or art may slide down through the ranking system over time, effectively erasing the value of ownership. (Is this why we’re seeing the shift to online movie rentals over purchases?)Contrast that to the experience of books on a shelf (the metaphor that Cover Flow seeks to emulate):  You have a spatial reference that leads you to where the book is that you want — at least, if your books are reasonably well-organized — but you never see just one book at a time. This leads to fortuitous discoveries, reacquaintance with old friends and stories. It adds value to the history, the collection-as-a-whole.Cover Flow seeks to recreate that experience. However, while you appear to have the added advantage of serendipitous discovery based upon spatial proximity, in fact, there is no spatial point of reference. The item you’re looking at is always at the center. Data organization is still at its essence a list: alphabetical by author, by album, by recent use.Consider the response of a friend via Facebook to my original question:

On my ipod classic, yes, sometimes.

Me:

Wow. May I ask about how many songs / media files you have on your iPod? (10? 100? 1000?) Also, any thoughts you might have on when/why you choose to use Cover Flow to navigate vs. the linear list of songs/artists/albums/genres would be really illuminating. Thanks!

Friend:

I have 2392 songs and 3 video files. I usually use cover flow when I’ve forgotten what I have on my ipod. Ie, after loading a bunch of stuff on or when I’m too out of it to remember what I have and/or what I want to listen to. Don’t know if it makes a difference to you but the most irritating thing with cover flow is its poor treatment of various artists. If you have a couple of compilations with ~20 artists each, your cover flow becomes rapidly inundated with the same album cover. Grouping them all under “Various Artists” would be much more reasonable.

I welcome your input and feedback.