Eight Winter Nights: A Family Hanukkah Book
by Laura Krauss Melmed, illustrated by Elisabeth Schlossberg
©2010 Chronicle Books
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What is most notable about Eight Winter Nights is the atmosphere of Chanuka that it evokes — the illustrations are simultaneously soft and vibrant, creating a safe, happy visual environment that my two younger children (3 and 5) were happy to be drawn into.
Eight Winter Nights is not a storybook, it is a series of little rhymes strung together loosely like beads where the string is the procession from the first to the eighth night of Chanuka.
On a first level, the book reviews the most common holiday customs and activities a child can expect to experience in a Chanuka week — dreidels, menorahs, cousins coming over, music, gifts, traditional holiday foods. As a way of gently preparing the littlest ones for a holiday they are too young to remember from years past, this works well.
On a second level, the rhyming couplets and friendly illustrations depict a comfortable, secure, even nostalgic Chanuka spent with family. What I liked best was the focus on time together reading, singing, playing and cleaning up the house, rather than on getting presents. (”Opening Presents” appears only on the seventh night, paired with “Tzedakah” [Charity] — a subtle expression of non-materialistic values which I appreciate.)
Eight Winter Nights won’t win any awards for its poetry, and the occasional burst of whimsy shoots right over the heads of my in-house preschool audience. That said, the kids found the rhymes a relaxing accompaniment to the delightful illustrations, and wanted to hear the book again — a sure sign of success.
The publisher is recommending this book for ages 4-8; in my judgement, the book works well as a Chanuka experience for children 1-4 years old (older children will be underwhelmed by the text).
Eight Winter Nights: A Family Hanukkah Book makes a good choice as a gift for a family with small children, especially as it is written without preference to any stream of Judaism.
Disclosure: I received a complimentary review copy of Eight Winter Nights from the publisher, Chronicle Books.
Note: I did not receive anything from the SweetPea Toy company, nor was I asked to write this review.
The SweetPea3 is an MP3 player designed for young children, 1 - 5 years. Essentially, it replaces the Fisher-Price record player of my youth and the Fisher-Price tape recorder of my 18-year old daughter’s youth with the modern equivalent. (Note: At the time I was ordering our two SweetPea3 players, Amazon.com was showing a product listing for a new Fisher-Price MP3 player due to launch in a couple of months. No product details were available at that time. The product image looks an awful lot like those kiddie tape recorders of yore, including the sing-along microphone… and the size.)
I bought two SweetPea3 players — one lavender, one blue — from the SweetPea3 website. (Also available from Amazon.com.) My main motivation was to give my two youngest children (ages 3 and 5) access to music without buying yet another tape recorder for our old collection of music cassettes.
At $49.95 each, the SweetPea3s were a substantial investment. I admit to spending some time wondering if I should just buy low-end “grown up” MP3 players, instead. Ultimately, I went with the SweetPeas, and was glad I did. Here’s why:
1. Speaker. The SweetPea3 is primarily designed to play over it’s (very decent sounding) speaker. While it can accommodate headphones (not included), they are not the intended playback method; something most parents will prefer for small children. Not only are headphones something I don’t want to give my little ones (a strangulation hazard, especially in bed), they interfere with communication and make it hard for me to monitor volume levels.
2. Size. Sometimes, bigger is better. The SweetPea3 is sized and shaped for small hands. About 8″ long, it’s large enough for them to carry comfortably, and large enough not to slide between the sofa cushions (you wouldn’t believe what slips between our sofa cushions…). In addition to being more comfortable for kids to use, the larger size is safe for children under 3 years, who could easily choke on, say, a Sansa Clip+ or an iPod Shuffle.
3. Design. The player has a nice circular handle just right for little hands. (The product is shaped sort of like a hotel’s “Do Not Disturb” sign, only smaller.) The handle/hole is also perfectly sized for attaching plastic links, so that you can attach the player to a stroller or crib.
4. Rubberized exterior. The players are reasonably cushioned against shocks… and tantrums. Being thrown on our stone floors hasn’t done the blue one in yet.
5. Age-appropriate controls. The SweetPea3’s controls are limited to three buttons: Play/Pause, Back, and Forward. Limited controls means limited opportunities for confusion and frustration. Wisely, there is no Delete function.
6. Parental controls. A parent-accessible menu (hold two buttons down for six seconds to activate the menu) allows for volume control, playlist selection, and a couple of other settings. (Some settings I didn’t understand the need for: “Show Song“? “Pause“? Why wouldn’t I want those features on?)
7. Long battery life. After a week of reasonable use, the battery indicators still show full.
Purchasing from the SweetPea site was easy – the website is nicely designed and simple to navigate. Delivery was prompt and timely. Each box contained the MP3 player, some product guides and ads, and a USB cable. Showing a fine understanding of the target audience, the players came charged and pre-loaded with several songs and stories (some stories are just snippets), making them ready-to-go right out of the box.
Transferring files to the players was odd but not hard — because I’d seen the helpful information one Amazon customer posted. The players have 2 GB of memory, which is plenty for audio content (the website claims over 32 hours).
(On a Mac, the trick is NOT to drag files directly from iTunes to the player, but rather to find the music files in the Finder, and from there, drag and drop to the player’s icon on the Desktop (just like you might copy files from the Finder to an external hard drive). Double-clicking the player’s icon will reveal three playlist folders, into which you sort the audio files. It seemed to me that Playlist 3 does not accept new files; even if it appears to, they won’t be accessible from the player.)
The SweetPea3 was a fabulously successful gift — my daughter and son are delighted with the music players, and a week later, are having a ball with them. They love the control and fun of having their own “iPods” (a marketing coup for Apple), and take them everywhere. And I feel like a great Mommy for buying them.
SweetPea boasts that their player won the 2009 Best Toy Award. That may be so, but the player’s interface — while adequate for a first product — does not live up to the rest of the design, and really requires an upgrade if this product is going to take off.
Here’s what needs to be updated:
1. Larger buttons. The existing buttons are all right for my 3- and 5-year olds, but would be frustrating for the under-two set, or children with below-average fine-motor skills.
2. Volume buttons. These can be on the side to distinguish them from navigation controls. I like the concept of full parental control over the volume via the hidden menu, but not every song is equalized at the same volume as every other song. I’d like my control to be over an absolute maximum decibel volume, and for my kids to be able to control the volume up to that point. Perhaps for the youngest children (up to age 2) this would be overkill, but for the 3-5 year old set, it would be preferable. After all, the volume buttons can always be inactivated via the Parental Control Menu.
4. Playlist selection. Currently, switching between playlists can only be done via the Parental Controls menu, which limits the kids’ ability to choose what to listen to. With 2 GB of memory, there are an awful lot of songs to scroll through to find a specific one. Perhaps the solution is to add an album-sorted list.
5. Color display showing album images in addition to song titles (for kids who can’t read).
6. Faster response time. I was startled by how slow the SweetPea3 is to respond to button presses. My kids have the patience for it, but many won’t and will find themselves pressing furiously to try and elicit a reaction, only to find they’ve overshot.
7. More color options. This isn’t an absolute requirement, of course, but it would be a bonus if there were more color choices. The blue and lavender colors are really nice (nicer than they look on the screen), but if I’d had two girls, which one would have to take the blue? (I know it’s sexist, but you’ll have to live with it.) With small kids, color is the main distinguishing factor; writing their names on the players would not only be useless for the pre-literate ones, it would deface a lovely product.
Overall: The SweetPea3 MP3 player lives up to its tagline, “The MP3 player Made for Kids”. It is a solid choice for young children (birth to 5 years, or older children with motor or developmental delays), but the product is ready for a design update. The SweetPea3 was a fabulously successful gift — my daughter and son are delighted with them. Kids love the control and fun of having their own “iPods” (a marketing coup for Apple), and take them everywhere. And I feel like a great Mommy for buying them.
Mishpacha’s Family First has made their article about me available, with free registration. Enjoy!

Previous research suggests that higher intelligence is related to better self-control, but the reasons for this link are unknown. Psychologists Noah A. Shamosh and Jeremy R. Gray, from Yale University, and their colleagues, were interested in testing the idea that certain brain regions supporting short-term memory play a critical role in this relationship.
[…]
The results show that participants with the greatest activation in the brain region known as the anterior prefrontal cortex also scored the highest on intelligence tests and exhibited the best self-control during the financial reward test. This was the only brain region to show this relation. The results appear in the September issue of Psychological Science, a journal of the Association for Psychological Science. [via PhysOrg]
A very wise educator taught me that impulsivity or the lack of ability to delay gratification reflects immaturity. He holds that children are more emotion-driven than intellect-driven, but that balance swings the other way with age. Once a person is an adult, the ability to defer gratification for a later, greater reward indicates maturity of development. This exactly correlates with the above findings,
“It has been known for some time that intelligence and self-control are related, but we didn’t know why. Our study implicates the function of a specific brain structure, the anterior prefrontal cortex, which is one of the last brain structures to fully mature,” said Dr. Shamosh [italics mine].
Here are the questions that we absolutely must ask:
- Is the ability to delay gratification solely a natural result of the chronological development of the anterior prefrontal cortex (the ability to wait develops naturally)? Or does it flow the other way, with exercise of self-control helping to mature the brain (practice makes perfect)?
- Do “external” conditions that negatively impact working memory (hormonal disruptions, physical illness, depression) also have a negative effect on self-control capacity?
- Is intelligence coincidentally correlated with the ability to delay gratification (for example, are intelligence and self-control controlled by the same brain structures?), or is there a functional relationship between the two (for example, does greater intelligence lead to greater self-control, or vice-versa?)? Alternatively, is the correlation an artifact of how we test intelligence?
And the “threatening questions” (I ought to copyright the term…):
- Does the electronic virtual environment in which so much time is spent actually inhibit or discourage the development of self-control skills?
- Could spending too much time as a child in virtual environments which usually provide instant gratification affect adult levels of intelligence?
- As a professional working to improve User Experience, is it possible that “making life easier” for people is actually doing them less of a favor than it is helping them? Am I destroying individual worlds while trying to “save the world”? (OK, I’m being a bit dramatic here, but I do feel strongly about design responsibility.)
I didn’t know Lego Mindstorms now had an RFID module! Awesome. I’ve always wanted to get a set for myself the kids, but who knew you could play Sumo with them? And how do those little bulldozers throw salt over their shoulders without trickling it in their eyes?
Let’s go! ichi… ni…
[via Geekdad]
The Me vs. We culture awareness is taking off in a big way (ideas are like that…).
- serial-solidarity: it’s always easier to design something for sole use rather than shared use (although there is a big buzz about youtube, etc.). What this means that we see more and more people in the same place, doing the same things but apart. […]
- invisible technologies: pocketable is a step towards more important miniaturization: we’re going to not see a lot of technologies; because they disappear in the infrastructure. And when technologies disappear, the emphasis on social cues to make then explicit is even more and important.
[from Nicolas Nova’s notes of Jan Chipchase’s presentation at LIFT Asia 08]
What Jan refers to here as “serial solidarity” seems to me to be closely related to what psychologists and teachers call “parallel play” in young children — the developmental stage in which children play alongside, but not truly with, one another. (I was an elementary school teacher in a former life, remember?)

Too Much “Me”?
So let’s ask the threatening question: what is the effect on a child’s development when the play environment encourages staying “back” in a less mature stage of relationship? Are people hard-wired enough to just grow to the next stage of truly shared group interaction, anyway? Or will more and more kids grow up to be emotionally (and severely) immature?
Think, for example, of kids playing Nintendo DS games head-to-head via WiFi. On the one hand, there is a shared game, and vocalized communication (usually). On the other hand, each child sees a different view, and is essentially playing against electronic characters as he always does. Is this a group experience? Or a parallel play experience?
Too Much “We”?
On the flip side, one of my big concerns with the OLPC (One Laptop per Child) system is that it appears to be totally centered on a “We” model — every application is used collaboratively. Via the WiFi capability, users move in and out of work spaces, adding or contributing to the projects.
Perhaps collaborative work is good. Maybe it’s even great. Maybe it’s even the ideal educational environment. But has anyone tried it out in the field/classroom? When I asked the OLPC development team directly, they looked blank.
It scares me to think that the most vulnerable children on earth — the kids who will be receiving the OLPC units — are guinea pigs for a totally untested, not very thought-out new educational system.
Let’s be honest… these children aren’t going to have a wonderfully-trained teacher in a well-equipped classroom, access to books and toys, even daily access to mainstream media. The vast majority of their education will be the OLPC laptop collaborative environment.
What happens if you always learn and create projects collaboratively? Do you develop the skills and experience to independently plan and execute a project from start to finish? If not — here’s the threatening question — then are your skills employable? Do you have the abilities required to get a job in your local piece of the global economy?
As far as I can tell, no one asked these questions before shipping out OLPC laptops to kids who desperately need the boost to employability. As individuals who design products, we can lose sight of the true societal responsibility and global impact we all have in our work. Even when we’re working for the greater good, it’s easy to get lost in the rosy words, and forget that it all boils down to our impact on individual lives.
It’s good to be back to the blog…

I was just watching a camp video; the background music is of the “modern hasidic” style. The main melody line is nice but bland; the bridges between stanzas are the theme music from Beverly Hills Cop — a very popular Eddie Murphy movie when I was a teenager, notable for being one of the first of the wildly popular comedy movies that was rated R. It’s fairly safe to assume that the arranger of this more recent music has no idea where the theme comes from; it’s been copied, re-copied and re-recorded since the day it came out. Still, the association is funny.
A charming storybook-style article; fun to read and fun to look at. Isn’t it funny how kids get so interested in certain systems and learn them by heart?
“iPhone” is the name my 18-month old calls every cell phone. By which she means “my phone” with a toddler’s grammar.
Things I packed today:
- cufflings (what my son uses to fasten his French cuffs)
- banging suit (what my daughter wears to the beach)
- o-ganki des (a toddler’s blankie)
- twenty white shirts, folded with great care and tension (note to self: make appointment for massage upon arrival)
- an entire rainbow of Crocs (red, brown, purple, green, pink, blue, white, and black)
Nine people. Eleven days. There’s very little floor visible in this house tonight. (Tread lightly on the duffle bags, please.)
11 25th, 2010
